The ori ginal animations for the most part were traditionally done using fr a mes wh ich are laid out in a strip and played back to create the illusion of mo vement. ĭuring ou r discussions we decided that as Mark is using Unity to develop the game it would be beneficial to use something like Spriter to create all the game animations. A process that continues and will do until th e whole lot is updated. After re-acquainting myself with Promotion from Cosmigo, the amazingly good pixel art package I use for any and all pixel art I create, I began the process of applying the new graphics to the other frames.
Once I'd settled on getting the initial standing sprite looking right the next task was to animate him. The eyes have also been adjusted so they're a little bit bigger and last but not least I changed the art style of the sprites to give a much smoother look all round.
NEW VERSION OF COSMIGO PROMOTION FULL
The biggest change was the introduction of the missing nose which the original sprite didn't have and the change of hue from a full on green to a less in your face colour. I t was only after the original Dash game had gone live I began to think that maybe there was more to this character than I'd first imagined and it was then the whole world these creatures inhabit began to take form inside my head.Įven though the pixel art look of the original game is more cartoon like than say a seriously detailed drawing like this one of a Blobbit here, I always felt I needed to bring the 2 interpretations together just so in essence the character looked like he would belong in either visual space. Blo bbit on the head son, Blobbit on the hea d! I sa id Blobbit 3 times in that last sentence. It was created before Blobbit was Blo bbit and none of the s tory, the characte rs or the whole Blobbit universe ever entered my head.
We could have just used the original assets 'as is' and be done with it but th e problem is that the literary version of what a Blobbit looks like was quite a bit different to the very original green sprite I c reated back in, ahem 2005! The first iteration of the character which was only ever intended as a cutey green blob for a game Mark needed some quick art for.
įirst off is the main character sprite, Blarold Blobbit. After scouring thr ough all the old art assets I began the long hau l in sorting out th e various art files, some will require a fair amount of work some will require just a bit of tweaking but the most important thing was to establish a unif ied contemp orary look with a n almost contradictor y retro feel.